﻿package Game.LogicSystem.Objects {
	
	import Game.LogicSystem.Objects.ObjectClass;

	public class TankClass extends ObjectClass {
		
		// Constants:
		// Public Properties:
		// Private Properties:
	
		// Initialization:
		public function TankClass(_posx:int,_posy:int,_type:String,_ObjName:String,_ObjectManager:*) { 
			super(_posx,_posy,_ObjName,_ObjectManager,1);
			
		}
	
		// Public Methods:
		// Protected Methods:
	}
	
}